In Digital Diasporas, Anna Everett fleshes out a history of the people she had referred to earlier as “Afrogeeks.” Like the writers of Diaspora whom she cites as the foundation of her study, she attempts a history from the point of view of everyday people living as Afrogeeks and Black Early Adopters of technology, and Black technomasters. Everett, here, produces a history of, in a word, Black diasporic technolust, and the cultural responses to the phenomenon, including its enforced silencing in the mass-media.
The book is playful and simultaneously engaged in a search for real political change. Everett is interested in revolution – a term that this reviewer finds conspicuously absent from new media studies. Thusly, culture becomes blinded to black technomastery, technolust, and other ways of viewing Afrogeeks. She notes at the end of the book that we recently elected one to the Presidency.
The book begins with a close-reading of computer boot-up language on a DOS page that labels the two hard drive sectors as Master and Slave. She notes that it is of importance to her that this relationship is what predicates her access to the technology she is writing about, and links this to the middle passage, and African diasporic consciousness. Her introduction notes that some of her inspiration in studying the digital world in terms of diaspora comes from CLR James, WEB Du Bois, Amiri Baraka, Aime Cesaire, Black Nationalism, Kwanzaa, Huey Newton, James Brown, Malcolm X, Afros, dashikis, drum language, Swahili, and other people places and things of the African Diaspora. The intro reads like a trip through Wikipedia or a black web ring, where one clicks on the links for a seemingly endless flow. She argues that these migrations, rooted in African diasporic migrations (forced and unforced), characterize the “migratory trek through the evolving technospheres of cyberspace…” (6)
She claims it is nearly impossible to study the internet in the same way one studies other forms of media, due to its hyper-ephemerality. She tries to make up for this problem by using a “moment-in-time” approach. She has saved entire websites from the mid-90s through the mid-late 2000s in order to do so.
She argues as well that the revolution was televised in the 60’s and 70’s, but the “conservative televisual panopticon” is able to create a backlash against anything by framing it as “unsafe.” This is precisely what she argues happened with Civil Rights struggles, and Black Nationalist movements in the 60s and 70s. The urban and the black public was framed as forbidding of the “orderly advancement of democratic ideals.” It is these black publics that Everett studies seeks to explore and expand.
After defining these reasons for the absence of a discussion around Black technomastery, Everett embarks on a dizzying series of stories about several Black technomasters. She includes among their ranks science fiction writers Samuel Delaney and Octavia Butler, and Hip Hop pioneer Afrika Bambaataa. Of interest to Everett are ways in which the internet was utilized in its early stages by African Diasporic virtual communities like Naijanet to have conversations regarding their political differences, and possibilities. In addition, Everett revisits the internet mastery of the Black organizers and Black female e-commentators of the Million Woman March, simultaneously being snubbed by, and raising nuanced critiques of the white media system. She ends several chapters by positing the possibility of digital grassroots activism, emancipation and liberation, but interestingly posits these possibilities by accessing de Certeau’s notion of the everyday, via Sly Stone’s Everyday People.
Chapter four is about video games, and is framed as a challenge to mainstream media’s discursive practices, and academia’s discursive practices regarding them. Everett challenges video game studies to address the physical and epistemic violence in video games, but not to presume to know their real life affects. She then goes on to do just that: discussing what she calls “high tech blackface” and orientalism. Other objects of study for Evertt’s notion of video game studies, are civilization simulation games, which range from promoting a 19th century colonial project, to the unapologetic angry white backlash against political correctness that was Ethnic Cleansing: the game. Everett also interviews a black female gamer who claims to have usurped mastery of the game from its creators, consistently leading the Zulu nation to world domination.
Next, she focuses on Anita Brown, who used AOL to be a “cyberflaneur,” and on several African websites and databases that offer services to Black women. Here, real people are confronting the entrenched assumptions against a “thinking black” person on what Everett claims is a Cartesian medium. In the process, they are revolutionizing the prevailing assumptions about the internet.