Sherry Hucklebridge designs and illustrates a video game for T???ch? Yat?ì revitalization

Sherry Hucklebridge has designed and illustrated a video game to help with the revitalization of T???ch? Yat?ì

Within the last decade, video games have emerged as powerful pedagogical tools, and they represent a promising avenue for language revitalization efforts. Eda`n? No ?ge`e Do ?ne Gok’e ??d`? (How Fox Saved the People) is a T???ch? Yat?ì video game based on the traditional T???ch? legend of the same name. In the game, players undertake a quest to recover the missing caribou, which have been stolen by Raven, in order to save the hungry people. This involves tasks such as navigating around the village, collecting firewood, and hunting and fishing, the completion of which relies on instructions presented inT???ch? Yat?ì.

But why a video game? Unlike other forms of media (i.e. video, audio, and text) video games require active, creative participation. The goal of this game is to stimulate sustained interest in learning through a combination of interactive storytelling, and the positive reinforcement that comes from achieving goal-oriented tasks. Because the narrative relies on core themes, key characters, and repeated actions, this allows players to build up a solid foundation of vocabulary and simple sentence structure through repeated use. Furthermore, the game provides opportunities for learning in-context, creating settings that must be navigated using T???ch?  linguistic and cultural knowledge.

Here is a link to the CBC Northbeat video — the discussion of the game appears around minute 14:
http://www.cbc.ca/player/play/1187183171977

 

A more detailed description can be found here: video_game_for_revitalization