Module created by Yaxin H., Sai G., Emily D., and Joel F. | University of Massachusetts Amherst
- Home
- Augmented Reality (AR)
- 1.2 Examples of AR Apps
- 2.1 Checkpoint: Pre-Lesson Activity
- 2.2 Learning Activity 1: Give it a go! Explore AR!
- 2.3 Learning Activity 2: Selecting AR Apps for Classroom Use
- 3.1 Revise Your Lesson Plan Around AR
- 4.1 Learning Activity 1: Research & Prepare
- 4.2 Learning Activity 2: AR Lesson Plan Design
- Virtual Reality (VR)
- Overview: Exploring the World of Virtual Reality
- 1.1 Using VR in the Classroom
- 1.2 Why Should You Implement VR in Your Classroom?
- 1.3 Why Does VR Matter?
- 1.4 VR in the Classroom
- 1.5 More Examples of VR in the Classroom
- 1.6 Checkpoint
- 2.1 Considerations for VR Applications
- 2.2 Criteria for Evaluating VR Applications
- 2.3: Examples of VR Applications for Classroom Use
- 3.1 Learning Activity: Constructing a VR Lesson Plan
- 3D Printing & Modeling
- 1.1 Pre-Lesson Activity
- 1.2 What is 3D Printing?
- 1.3 Why is it Important?
- 1.4 Challenges for Teachers
- 1.5 Flipgrid Activity
- 2. Designing 3D Models
- 2.1 3D Model Databases
- 2.2 3D Modeling Tools
- 2.3 Exercise: Whistle Assembly
- 2.4 Activity: Developing Your 3D Modeling Skills
- 3. Problem Solving for the Real World
- 3.1 3D Printing in Everyday Life
- 3.2 Dream Big: Using 3D Printing to Better the World
- 3.3 Creating Solutions in the Classroom
- 3.4 Creating Solutions Activity
- 3.5 Classroom Applications Activity
- 4. Creative Exploration
- 4.1 Student-Centered Creative Expression
- 4.3 Designing a 3D Printing and Modeling Lesson