2.2 Learning Activity 1: Give it a go! Explore AR!

AR tools, when used effectively, can offer new ways for students to engage with educational content. However, they can also be shiny objects that add little to no educational value. Let’s practice discerning between the two by exploring different options available to educators.

Most AR tools for education fall under one of two categories:

  • Content-based: pre-loaded content that teachers can present to students – the teacher would not have to develop anything (for example – the Merge Cube app)
  • Creation-based: teachers or students can use to develop their own content into an AR experience (for example – using the Thyng app to turn a book cover into a pop-up video)

Compare and Contrast Different AR Apps

Learning Activity Instructions

  1. Take 45-60 minutes to explore the content and creation apps from the table below (or select NASA AR apps or 1-2 apps from this list). These are popular apps used in classrooms today. 
  2. Pick one app, take a screenshot of you using it.
  3. Post your screenshot with three different ideas you have about how you could use the AR app in your classroom on Twitter using the hashtags #ARVR3D and #ARVRinEDU

Content-Based AR Apps

Night Sky App Icon Arc Stories AR App Icon Google Art and Culture AR App Icon

Night Sky for iOS or
Sky Map for Android 

ArcStories
(iOS or Android)
Google Arts & Culture (iOS or Android)

Creation-Based AR apps

Thyng App Icon Figment AR App Icon Reality composer app icon

Thyng
(iOS or Android)

Figment
(iOS or Android)
 Reality Composer
(iOS)

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