Virtual Reality
Virtual Reality (VR) In The Classroom
Introduction
Section One – Using VR in The Classroom
Learning Objective
Examples of VR in the classroom:
Checkpoint
Section Two – Exploring VR Applications
Considerations for VR Applications
Learning Objective
Criteria for Evaluating VR Applications
Checkpoint 1
Examples of VR Applications for Classroom Use
Google Expeditions
Google Tour Creator
Google Arts and Culture
Tilt Brush by Google
Discovery VR
Checkpoint 2
Section Three – Constructing A VR Learning Experience
Learning Objective
Task
Section Four – Creating A Lesson Plan Around VR
Learning Objective
Task