Virtual Reality

Virtual Reality (VR) In The Classroom

Introduction

Section One – Using VR in The Classroom

Learning Objective

Examples of VR in the classroom:

Checkpoint

Section Two – Exploring VR Applications

Considerations for VR Applications

Learning Objective

Criteria for Evaluating VR Applications

Checkpoint 1

Examples of VR Applications for Classroom Use

Google Expeditions

Google Tour Creator

Google Arts and Culture

Tilt Brush by Google

Discovery VR

Checkpoint 2

Section Three – Constructing A VR Learning Experience

Learning Objective

Task

Section Four – Creating A Lesson Plan Around VR

Learning Objective

Task

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