Uses and Gratifications Theory

The term “uses and gratifications theory” is mostly used in the article studying players of the SIMS 2, although all articles are related. The article focuses on player motivations in terms of specific uses and gratifications each player receives. It is important to identify the groups being discussed as a young girl gamer will have different uses for playing a game as compared to an adult female gamer. The article “Women and Games” explains this truth by highlighting that the different television programs viewed by young girls and adult women. There are different levels of gamers in terms of how much time they spent playing the game and what they are getting out of it.

 

-Power players, women who play videogames very often, claim to receive gratification in mastering technical skills and competing.

-Moderate female gamers take pleasure in having a distraction from their everyday lives and in that way can utilize games as a form of stress relief.

-The women who do not engage in videogames claim to have no use for games as they are a waste of time and thus receive no gratification from it.

 

According to the articles the term”uses and gratifications theory” is defined as a system of studying and observing motivation.

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