Author Archives: kdangelo

The End

The end of the year has come for English 302, and I know I sure have learned/grown a lot these past few months. I’ve always been of the opinion that being critical of our media is important, so this course was instrumental in teaching me ways to do that. I think I always half-knew about all the Google privacy issues and things like that (ease always comes with a price), but like most consumers I didn’t look into it. This course forced me to think about how we get what we do and the consequences therein.

That sort of sentiment is one that is reflected across all new media platforms we studied this semester. Looking at UMass and Amazon forces us to think about what we give up as far as human interaction (and with that, human jobs) and agency when a University pairs with a corporation. It seems like nothing but a win for UMass, but there’s a lot to consider as far as repercussions for local bookstores and the monopoly of various industries that Amazon is building.

In our exploration of creative platforms, it was really cool to see webseries and games that are able to go beyond big production companies as far as representation and content. Inevitably the question of money comes up with these projects, and I think it was interesting that we talked about (especially with webseries) what the long term goal of these creators is. Do they want to get picked up for major traditional platforms like YouTube to TV or to be purchased by larger companies to get more access to better production quality and more revenue? Or is the goal just to create an audience and a business that can support itself outside of these traditional avenues of success? In some cases, is it just a product of love that will survive as long as it can?

Something that I kept coming back to was how advertisement and corporations, the parasites on the backs of old media, are trying to squeeze they’re way into new media upon seeing its success. Obviously there are companies that sponsor these projects in addition to those run by crowdfunding or out of pocket, and there are levels to this as well (as with thee show the YouTube team talked about, Carmilla, which is sponsored but very transparent about that). If these companies are going to do this, because new media is so invested in user feedback and participation, I think they’ll have to change the way they approach it at the very least. Look at Denny’s on tumblr, which uses the language and humor of that site’s culture so flawlessly it’s sometimes hard to tell that it was they are the ones posting.

It’s been really awesome getting to see people really fight back to get the representation they deserve in games and shows, but it will be interesting to see how monetization plays into it as new media platforms gain popularity (because weirdly enough, these things do have audiences! It’s almost like people of color, queer people, and women exist!!). In John Minus’s article for blackgilnerds, he talks about how Twitter is so important to the Black community because it’s a free space to speak and build community without filters or fear, and how “people have tried to do organized, scholarly articles on why Black people tweet so much. People want to isolate and monetize the fact that Black people tweet so much. “Black Twitter” exists as a scary gray area of the internet for some, the same way inner cities have scared Middle America for the last 50 years.” So although Twitter as a platform is a space for corporations (see sponsored hashtags and pseudo-activism), the community cannot be bought, although ads will undoubtedly keep trying (late capitalism is whacky like that).

I had a really good time in this class. I learned about some really awesome projects, I had to examine the media I encounter and forces behind it, and I worked on a cool project with a great group of people. I think I learned a lot, and I’m really excited to take this class with me in the future.

In the end, maybe it’s not the views we get, but the memes we make along the way.

Not Even the Nerds are Safe…

The problems presenting video games today (well, always, but especially noticeable today because of events like GamerGate) are prevalent in a lot of nerd culture and popular media, namely gatekeeping, misogyny, racism, and representation, all of which are interconnected. Video games and comic books have a reputation as a safe spaces for misfits and weirdos. The twiggy nerd may not be able to throw a spiral for his life, but he can sure as hell verbally kick the jock’s ass in klingon, elvish, or aurebesh. Problems develop, though, with this new standard for elitism, and just as these men were rejected from mainstream popularity, they reject those who do not fit the perception of a Nerd. We live in heterosexist white patriarchy, so of course that prescribed character is a straight white man. This is the image that sticks with advertisers and gaming companies, so they come to believe that is who they can sell games to, and so the vicious cycle continues. Games are marketed to this demographic, and the assumption is that only certain types of games will sell, typically hypersexual and violent games. You can see this as far back as 1982 with 8-bit bullshit like “Custer’s Revenge,” where you play as a naked sprite of General Custer whose goal is to rape a Native American woman, and even today (to a lesser, or at least more censored extent) with games like Grand Theft Auto (the creators originally wanted to show explicit sexual encounters, but this was censored). Another consequence of this is that it affects what characters are playable in games, and what kind of characterizations they get. As Gail Simone says about the fridge-stuffing of female characters, “If you demolish most of the characters girls like, then girls won’t read comics. That’s it!” But the data tells us that this representation of the average gamer is far from accurate! Women and people of color play games, and as the Gray piece suggests, they are done putting up with the treatment they are getting. Something that really stood out to me in that article was the particular type of the griefing that occurs with posting stories of abuse on XBox Live forums:

“Well they usually delete the forums as soon as they’re posted.

Mzmygrane: Why is that?

MissUnique: Because, and I quote, we are violating terms of service. Talking about gender and race may incite racism and sexism they claim.”

This is so gross and so typical that one would really think we would be beyond this. We can’t talk about these issues because it might invite abuse? The blame is put on the victims of sexism and racism and they are punished for trying to have a conversation about it. As long racist and sexist gamers are able to continue on without criticism, the very existence of these women is “inciting” abuse.

Personally, I don’t game much. I’ll play SSB Brawl with friends or Dragon Age when I’m with a friend who loves the series. Here was her pitch: Tasha trying to get my interested in dragon age (/how anyone gets me interested in anything)

If I did play, I would absolutely fear the abuse of defensive, suspicious misogynists. But I think the numbers are indicative of a promise for positive change. There is an audience waiting if you make games for them, and indie developers and crowdfunding offer a unique chance for these games to get made.

Youtube: A Personal History

My playlist takes a primarily chronological approach to my experience with Youtube. The videos I have chosen reflect my use of Youtube for entertainment, community, creativity, and education both formal and informal.

[youtube]http://www.youtube.com/playlist?list=PLku5XHU2Dd40xEkPp0vl1AP0P3URYCbzi[/youtube]

1. Adventure Time
I remember watching this in middle school and thinking it was adorable and great and “SO RANDOM XD.” I watched it a thousand times and made all of my friends sit through it too. I even remember signing a petition to get it on Nickelodeon. It was eventually picked up by Cartoon Network, and has since gone on to be hugely successful, with two card-based games, merchandise, spin off comics, and video game titles. To me this video represents a simpler, sillier time when “Charlie the Unicorn” and Albino Blacksheep were the height of comedy and youtube was a wonderful new source of entertainment for kids.

2. Fiveawesomegirls
The fiveawesomegirls were an offshoot of the “Nerdfighter” fandom, following John and Hank Green. They had a similar project that looked to build relationships and communicate via youtube, in a time when vlogs and response videos were accessible and abundant. Five girls from all over the U.S. who barely knew each other found that they shared a love of Harry Potter and other nerdy interests and hobbies, and decided to each do a video for one day of the week. The video in their playlist is a message from after they had stopped posting regularly. Now the videos serve as an archive for the building of their friendships and a source of inspiration and advice for other young girls looking to make videos on youtube, start bands, write books, and even just survive high school and college.

3. Odd, Julia Nunes
Of the myriad performers who post their music on youtube, Julia Nunes was always one of my favorites. She did a lot of covers of some of my favorite artists (and introduced me to some I didn’t know), and she always had a unique way of performing them, involving editing together harmonies and various instruments to create a complex sound from a simple set up in a college dorm.

4. Odd, Cover
Sacrificing myself on the alter of dignity for the sake of academia, the next video is a cover I recorded for the Julia Nunes song. I figure if it’s on the internet anyway I might as well embrace it (it was posted for a friend, not because I particularly wanted anyone to see it). Julia Nunes inspired me so much that the first big paycheck I got from Newbury Comics went to the purchase of a ukulele from Guitar Center. I taught myself pretty terribly, mostly through youtube, chord diagrams, and TAB (that I had learned to read for guitar), and learned to play some of my favorites. It also allowed me to write my own stuff, both of which are important outlets for me to this day.

5. Girltrash
This is another one of those embarrassing additions. When I was in high school, I was so far in the closet I was hanging out with Aslan (Wardrobe? Closet? I need a better joke here), and watching movies and TV was a way to make sense of my identity when I felt like I couldn’t really talk about it. If you’ve seen a queer movie, you probably know the trope of the sad lesbian. They don’t get happy endings because initially these stories could only exist if they taught the lesson that being gay was evil, or because they are trying to tell real stories, and reality isn’t always kind to queer people. Angela Robinson movies, though, were light-hearted, campy, and funny, so they were some of my favorites. When I found her web series Girltrash, starring people who I had seen in other works (notably Amber Benson of Buffy fame and Riki Lindhome of Garfunkel and Oates), I loved it. Then I found out there was a trailer for a movie that was supposed to come out one or two years ago (but hadn’t), and I watched that trailer a ridiculous amount of times, just for the snippets of song.

6. those turtles
There’s a bell hooksian lack of capitalization for this video that I think appropriately conveys the fact that it is stupid and pointless, and I love it. This is the kind of lo-fi, hilarious stuff that my brother and I would laugh at forever. It’s almost a tiny Youtube Poop, showing the power of mashup for purposes of humor, and I think serves to represent the low brow comedy that is so essential to Youtube.

7. The Death and Return of Superman
This video is great because it’s funny, it’s educational about something that (because of geek gatekeeper mentalities and the sort of intimidating size of comic book canon to learn) isn’t necessarily easily accessible to a teenage girl, and in terms of production, it’s pretty well done (and it embraces the ways in which it is not, see: costumes and make up).

8. My Drunk Kitchen
Hannah Hart is part of the new school of vloggers post Vlogbrothers. There’s been a move toward the necessity of higher quality videos, but it’s comforting to know that Hart’s success started with a semi-viral video of her drunkenly cooking a meal. It was relatable and fun, and has since spawned an extremely successful channel and fan community known for its combinations community service projects and meet-ups.

9. Watermelon
Another Hart, this video is silly and it makes an important point. This is the kind of content that I tend to watch more now–vlogs made with more than a webcam but still with a lot of heart (and now with a lot more cross-platform presence with tumblr, twitter, facebook, and other social media).

10. The Like
In addition to allowing new artists to showcase their work, Youtube provides an opportunity to see performances of old bands that we would have never had access to in the same way before.

11. Sketch 22: Where to Live at UMass
Arguably the most important video Sketch 22 has ever produced, almost everyone has seen this video and considered it in choosing their housing freshman year, from those of us who grew up in MA and already know the stereotypes, to kids from Virginia who would have had no idea otherwise. It contributes to a cohesive UMass identity that is kind of hard to grasp with such a big school. It really gets the balance of loving, laughing at, and sometimes hating the stoner/bro/academic cultures of our university.

12. Black Female Voices: Who is Listening
This video represents the academic value of Youtube, characterized by crash course videos, TED talks, and university lectures. I have seen some of bell hooks’ New School talks in and outside of class, and they have proved invaluable in discussions of gender, race, sexuality, and the social implications of the aforementioned. I’m so grateful that I can just go on youtube and watch this, and that everyone has that same ability to educate themselves.

 

 

Discussion Questions 2/11

1. Where should the line be drawn as far as sacrificing privacy for customization and ease of access?

2. What do you think about Google’s choice regarding the service it offers in China? Should it allow itself to be subject to censoring? Where and to what degree should internet companies interact with government agencies?

Thnks fr th Meme-ories

Memes are really interesting because although by the original definition (“A unit of cultural information that is replicated while still remaining whole”) memes are everywhere, the contemporary phenomenon of meme culture is pretty unique. The earliest example of an internet meme I can think of is chain emails (most likely featuring the Ally Mcbeal baby) and the hamster dance as described in the “From Memes to Mashups” article. Then came Youtube Poop mashups (which I always thought were pretty terrible, but were the height of hilarity for my thirteen-year-old twin brother) and I Can Haz Cheezburger cats with weirdly spelled messages in Impact text. Now, memes are everywhere, and have even reached mainstream advertising. The modern meme is a template for a joke that is adapted over and over again in a sort of competition for who can make the funniest application of the joke, usually interacting with pop culture and current events. The problem with this, then, is that memes become over saturated really quickly, and meme shelf life is pretty short, demonstrating the Culture of Disposability we discussed in class.

I hate memes. I really do. If I see another tumblr zodiac post or left shark gif…I don’t know if I’ll make it. But that will never stop me from falling into the same trap as anyone else and adapting the meme for my own use, referencing it, and making my friends laugh/cringe/threaten to murder me. Memes are an easy joke because they have an inherent sort of cultural capital that makes them instantly recognizable and relatable. For this reason, memes could be seen as just lazy comedy. It’s like having an inside joke with the multitudes of people on the internet. There’s another side to this though, that I think is really in line with the ideals of new media, especially as far as audiences actively interacting with their media. People are not just passive viewers; there is a space for critique, appreciation, and creativity in response to what they watch, read, and listen to. Which is awesome! This is especially evident with mashups, which require one to think really unconventionally and blend multiple different media together to make something new. It demands an interaction with and synthesis of totally separate areas of culture.

A really productive way to think about modern memes comes from the original meaning of the word, and the various types of memes that exist outside of the internet (as detailed in the TED talk we watched in class). Memes are ideas that persist, and not always for Darwinian type reasons. Sometimes they may not actually provide any advantage, and they might just be for aesthetic purposes. But the fact is, they are passed on, meaning they hold a place in the narrative of human history. They offer a way of connecting and communicating. Sometimes they’re really dumb, sometimes they’re self aware and next level meta, and sometimes they’re downright pernicious, but all in all they help make up our cultural language. And that’s important. And so are cats.

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