Rike’s Bibliography

Buckingham, David. Youth, Identity, and Digital Media. Cambridge, MA: MIT, 2008.
Print.

Cassell, Justine, and Henry Jenkins. From Barbie To Mortal Kombat : Gender And
Computer Games. n.p.: MIT Press, 1998. eBook Collection (EBSCOhost). Web. 11 Dec. 2012.

Catanese, Brandi Wilkins. “How Do I Rent A Negro?”: Racialized Subjectivity And Digital Performance Art.” Theatre Journal57.4 (2005): 699-714. Academic Search Premier. Web. 12 Dec. 2012.

Cunningham, Carolyn. “Girl Game Designers.” Sage Journals 13.8 (2011): 1373-388.Sage Journals. University of Massachusetts Amherst, 20 June 2011. Web. 18 Nov. 2012.

Dickey, Michele D. “Girl Gamers: The Controversy of Girl Games and the Relevance of Female-oriented Game Design for Instructional Design.” British Journal of Educational Technology 37.5 (2006): 785-93. Wiley Online Library. Web. 12 Dec. 2012.

Everett, Anna. Learning Race and Ethnicity: Youth and Digital Media. Cambridge, MA: MIT, 2008. Print.

Heeter, Carrie, Rhonda Egidio, Punya Mishra, Brian Winn, and Jillian Winn. “Alien Games: Do Girls Prefer Games Designed by Girls?” Games and Culture 4.1 (2008): 74-100. Sage Journals. University of Massachusetts Amherst, 1 Dec. 2008. Web. 12 Dec. 2012

Miller, Kiri. Playing Along: Digital Games, YouTube, and Virtual Performance. Oxford: Oxford UP, 2012. Print.

Molyneaux, Heather, Susan O’Donnell, and Kerri Gibson. “YouTube Vlogs: An Analysis of the Gender Divide.” Media Report to Women 37.2 (2009): 6-11.ProQuest. Web. 11 Dec. 2012. <http://search.proquest.com/docview/210170752/abstract?accountid=14572>.

Murthy, Dhiraj. “Digital Ethnography: An Examination of the Use of New Technologies for Social Research.” Sociology 42.5 (2008): 837-55. Sage Journals. University of Massachusetts Amherst, Oct. 2008. Web. 18 Nov. 2012.

Nakamura, Lisa, and Peter Chow-White. Race after the Internet. New York: Routledge, 2012. Print.

NewsOne Staff. “Sharpton: “Black Digital Media Has A Chance To Make History”.”NewsOne. Interactive One, 14 July 2011. Web. 18 Nov. 2012.

Porter, Rahsheen. “Black Web 2.0.” White House Launches Site for African Americans. BlackWeb 2.0, 13 Apr. 2011. Web. 11 Dec. 2012.

Pullen, Christopher, and Margaret Cooper. LGBT Identity and Online New Media. New York: Routledge, 2010. Print.

Reeves, Byron, and Clifford Ivar. Nass. The Media Equation: How People Treat Computers, Television, and New Media like Real People and Places. Stanford, CA: CSLI Publications, 1996. Print.

Shaw, Adrienne. “Do You Identify as a Gamer? Gender, Race, Sexuality, and Gamer Identity.” New Media & Society 14.1 (2012): 28-44. Sage Journals. University of Massachusetts Amherst, 16 June 2011. Web. 18 Nov. 2012.Strangelove, Michael. Watching YouTube: Extraordinary Videos by Ordinary People. Toronto: University of Toronto, 2010. Print.

Tynes, Brendesha, Lindsay Reynolds, and Patricia M. Greenfield. “Adolescence, Race, and Ethnicity on the Internet: A Comparison of Discourse in Monitored vs. Unmonitored Chat Rooms.” Journal of Applied Developmental Psychology 25.6 (2004): 667-84. Print.

Vis, Farida, Liesbet Van Zoonen, and Sabina Mihelj. “Women Responding to the Anti-Islam Film Fitna: Voices and Acts of Citizenship on YouTube.” Feminist Review 97 (2011): 110-29. ProQuest. Web. 11 Dec. 2012. <http://search.proquest.com/docview/857137628/fulltext?accountid=14572>.

Watkins, S. Craig. The Young and the Digital: What the Migration to Social-network Sites, Games, and Anytime, Anywhere Media Means for Our Future. Boston: Beacon, 2009. Ebrary at University of Massachusetts Amherst Libraries. University of Massachusetts Amherst. Web. 11 Dec. 2012. <http://site.ebrary.com/lib/umassa/docDetail.action?docID=10331731>.

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