Tag Archives: advertising

My Digital Reflection

As I plan to reflect in our team paper, this class has greatly influenced the way I immerse myself in new media. I have not withdrawn myself from digital media nor altered any of my interactions with new media, but I am more aware of how the world is represented to me via media and, reversely, how I am represented to the world via media (social media in particular.)

The relationship between this class and new media reminds me of the quote: “Fish don’t know they’re in water until they’re taken out of water.” I didn’t realize how heavily skewed representations of gender and sexuality are in new media until I was granted access to the readings and discussions relevant to this course. Previous to this course, when I flicked through magazine advertisements I glanced at them without much thought (except perhaps, Wow I wish I looked like her or Wow I wish I could afford that purse.) Now, however, my perception of these advertisements (and other forms of advertising as well, this is not limited to just magazine/paper ads) has completely morphed. This course has equipped me with the tools necessary to analyze just how disturbing contemporary advertising in new media can be. For example, take the Dolce & Gabbana advertisement below:

docle
This SCREAMS of issues relating to gender and sexuality in new media that we’ve discussed throughout this semester. First of all, hello hypersexuality of both the male and female form. Do regular human beings walk around this scantily clad, fit, and dripping in oil? I wasn’t aware (sarcasm.) Second of all, to me this looks like a rape scene. One woman is being pinned to the ground by a man while a bunch of male onlookers stare admirably, perhaps waiting their own turns. Before taking this class, I would have just flicked by this ad without a care in the world. Now I analyze it for what it truly is: an artifact primarily relating to objectification of the female gender taking place in new media.

As I said before, this class has not only informed me of aspects of new media that I am more unfamiliar with (such as topics of gender and sexuality in video games, example: Assassin’s Creed Freedom Cry) but it has also gone beyond the series of the digital culture I once thought I knew but clearly do not. I now question my digital life, as demonstrated in my battle with the Dolce & Gabbana advertisement above. I’m not sure if that is a good or bad thing…

The assignments in this class were never tedious nor boring nor uninformative. Literally every reading/in-class discussion we’ve done has informed how I think about digital culture. As I grew up with digital technology, (it advanced as I advanced and vice versa), I take it all for granted. Although I likely still take new media for granted as it is so deeply ingrained in my life (twitter addict!!), I am very confident that I am better equipped to analyze gender and sexuality misrepresentations and problems in new media because of this semester.

YouTube Partner Program

Per the YouTube website, the YouTube Partner Program is described as a program that allows creators to monetize content on YouTube through a variety of ways including advertisements, paid subscriptions, and merchandise. In addition to joining the Partner Program, Creators can take advantage of the variety of resources, features, and programs that YouTube provides to help you build your channel(s) and your audience.

Basically, to make money off of YouTube, you have to be a part of this partner program.

Not just anyone can join, however. Criteria to be admitted to the partnership program is as follows:

“Your YouTube channel may be eligible for the YouTube Partner Program if it meets the following criteria:

  • The program has launched in your country.
  • Your account is in good standing and hasn’t previously been disabled for monetization.
  • You upload original, quality content that is advertiser-friendly.
  • Your video content complies with our Terms of Service and Community Guidelines.
  • You have reviewed our copyright education materials.”

There are also some stipulations regarding what kind of content one can post when using the program, as to avoid copyright issues. Examples are listed below:

  • Music (including cover songs, lyrics, and background music)
  • Graphics and pictures (including photographs and artwork)
  • Movie or TV visuals
  • Video game or software visuals
  • Live performances (including concerts, sporting events, and shows)

Additionally, through the article we read for class today entitled “How Much Money Do YouTube Stars Make?” we learned how much one can realistically make off a “YouTube career.” YouTube gives its content partners, that is those that participate in the program, 55% of the ad revenue that they bring in (while YouTube gets 45% of the profits.) The types of ads that are used to sponsor their videos are a factor in how much money they earn. Pre-roll ads (ads that lead into the beginning of the video) bring in an average of $5 for every 1,000 views. Banner ads bring in an estimate $.80 cents per 1,000 views. 1,000 views is a lot, so clearly to make money off this partnership, the user’s content must have to attract a huge number of viewers.

#YouTube #Media #NewMedia #Advertising

Websites used for information:
http://www.youtube.com/yt/creators/creator-benefits.html
https://support.google.com/youtube/answer/72851?hl=en