Category Archives: Key Terms

Key Term: Game Mechanics

Game mechanics are a distinct set of rules or methods that design the outcome of interactions within the game, thus providing gameplay. There is an input, a process and an output. Game mechanics also involves the the users response to collections of these mechanics.

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“The term ‘game mechanic’ doesn’t appear in the piece but it underlies the argument throughout, explaining how points that a player can spend on advantages like ‘talent,’ ‘wealth,’ ‘charisma,’ and ‘intelligence’ are distributed by ‘the computer,’ and that players must ‘deal with them,’ just like they must in real life. This argument makes racism and sexism seem socially neutral, mechanical, structural, and not a personal act of aggression or oppression perpetrated upon one peron by another.” -Lisa Nakamura

  • Game mechanics allows gamers to understand the gaming world as constructed
  • Nothing should be taken personally
  • Many male gamers cannot tolerate the feeling of being blamed for their privilege
  • Game mechanics allows them to not view themselves as privileged, and therefore blameless

“Explaining race and gender as a structural advantage, an aspect of a made environment that was designed to reward some types and punish others, lets white male readers hold themselves blameless for their own advantages.”

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Target Marketing

A target market is a group of customers which a business has decided to aim its marketing attempts and ultimately its merchandise (video games in this case). A well-defined and focused target market is the first and most important element to a marketing plan.

Marketers are beginning to notice that transgender, lesbian, gay, and bisexual people are wanting to have better representation within video games. As well as women and different races wanting inclusion in video games as there is a distinct lack of various identities as central video game characters. The idea of target marketing is the idea that a video game company appeals to its chosen target of the companies marketing campaigns.

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A prevalent problem within the gaming community currently is the image of the stereotypical gamer, which is non-inclusive to other races and identities. The stereotype of the hardcore gamer compared to the casual gamer is an important difference, as while companies should be focusing on both, they focus only on the hardcore gamers. Thus isolating a huge crowd of people from their games.

Cookies

Browser cookies were born out of the desire to implement shopping carts online. Prior to the advent of cookies, web sites did not have features that allowed for session-based interactions between a client user and the server.

 

Cookies are not programs.  Rather, they work in a similar fashion as how music programs use mp3’s.  The file of a cookie is little more than a set of identification codes and tags for things like which user is accessing the website, what level of security clearance is required for a current session (i.e. should this user be required to log-in again or should secure browsing be used), and other pieces of information necessary for keeping a website in the same state it was as the last time it was used.  A browser will make cookies on a per-website basis.

 

Cookies are saved on a user’s computer and are typically given a designated, short lifespan.  Though there has been legislation passed in the way of requiring user clarity to a web site’s cookie policies, most cookies do not serve as tools for data mining being that they are saved on a user’s computer and not on servers that are property of the web site.

Keyterms: Network Effect

A Network Effect occurs when separate entities conglomerate to provide for a much larger, singular purpose that involves several individual aspects that essentially become planks of the platform. An example of this provided in the reading would be the creation of the highway system, a physical platform, due to the increase of car sales. This ultimately leads to the transportation of products being done through 18-wheelers and mail trucks, a result of the networking created by mass car purchasing.

The Network Effect also allows for platforms to become exponentially more popular as they become more popular. It vastly increases their rates. This is why Facebook added their second million users with far more ease than their first million. In a way, it creates a standard which is the new jumping point for the platform as they increase their networking by adding more planks.

Keyterms: Planks

A plank is a product, service, or community that integrates with the existing platform. In Amazon’s case, its planks would be the community of vendors and consumers, along with the actual service of selling products, as well as the products themselves.

Keyterms: Platform

Platforms fall into one of three categories. A “physical” platform can be a train station, airport, or highway. Basically it is a physical means of allowing people to connect in person.

A “technological” platform would include cell phones, landlines and the Internet. It is a medium through which people can connect without their actual presence being required.

Finally, a “media” platform comes in the form of radio, television, or newspapers. It provides for viewers/readers to consume content presented by advertisers, entertainment groups, etc. This can also include politicians, and the issues which they stand for or against. A politician’s “platform” is basically their campaign.

Amazon would be considered a technological platform because it is connecting sellers to buyers via the internet, whether it actually comes from Amazon’s inventory or if Amazon is acting as a middle man between private/public sellers seeking a means to showcase their wares. Amazon would also be considered a platform because it incorporates “planks”.

The specific “planks” being the service of selling items, the items themselves, and the consumers and vendors respectively. Not only this, but Amazon is connected to other platforms, such as Google, Facebook, and Apple. This is also part of the definition of a platform, is that it works with other platforms to connect its users in a more lucrative and engaging fashion. This creates exponential popularity.

Key Term: Nichetube

The term nichetube is introduced by Alexandra Juhasz in “Learning the Five Lessons of YouTube” and can be defined as:

  • A video that falls off the radar, undeserved and unobserved by YouTube’s system of rankings

“Niche” – a place or position suitable or appropriate for a person or thing; a distinct segment of a market
                         (to find one’s niche…)

YouTube is so large and vast that it is easy for unique, less-popular videos to be lost in the depths of it’s content. The way it’s ranking system is set up is comparable to high school popularity rankings. The more popular videos, that may  be lacking in substantial or original content, push aside the less-favored underliers into the “weird cliques” and might as well be lost.

In order to find videos within “nichetube,” users must know exactly what they are searching for. Popular videos about certain topics reflect and reinforce the standard views of society. The most radical, ideological videos are flagged, reported, and typically removed from the site.

  • With YouTube being one of the most visited archives of videos, the idea of “nichetube” brings up the question of democracy, and how democratic is it of the site’s algorithms to favor mainstream content
  • Not a an equal forum for discussion or expression of opinion

 

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Key Term: Sponsorship

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A sponsor is “a person, firm, organization, etc., that finances and buys the time to broadcast a radio or television program so as to advertise a product, a political party, etc.”

Although some YouTube channels go without sponsorship, there are many channels that have made deals with sponsors. These deals are settled outside of YouTube and just between the sponsor and the sponsee.

Some examples of sponsored YouTube channels include:

  • Carmilla-Kotex
  • Grumpy Cat-Friskies Cat Food
  • Dude Perfect- Bubble Wrap

Recently, YouTube (Google) is speaking out against brand-sponsored videos (see article here). Their argument is based on the fact that Google should receive compensation for the companies advertising as sponsors for videos. “Video overlays of sponsor logos and product branding are no longer allowed — unless the sponsor pays Google to advertise on that channel.”

The site has changed their policies to deter advertisements such as the one in the image above unless the company buys a media package through Google. This will likely be difficult to enforce due to the plethora of videos uploading each day and the amount of existing sponsors. YouTube will mostly rely on users to flag the videos that violate this new rule.

Key Term: Web Series

web series is “a series of scripted videos, generally in episodic form, released on the internet, or also by mobile/cellular phone”

  • part of a the newly emerging medium called web television
  • a single instance of a web series program is called an episode or (more cleverly named) a webisode

Many producers of web series use platforms such as YouTube or Vimeo in hopes of attracting as many viewers as possible and look for potential partnerships or sponsorships to make a profit from their creative product.

Producing and distributing a web series is a generally cheap way to reach a global audience.

  •  Jenna Marbles: began as a writer for StoolLaLa, the female counterpart to Barstool Sports, later created vlog-style  videos and became an almost-instant YouTube success

There is a wide spectrum of what is considered a web series, from amateur productions to bigger media conglomerates. For example, there are smaller shows (still with a pretty significant following) such as “The Lizzie Bennet Diaries,” but also much larger companies diving into this new media form.

  • Netflix, for example, creates series released only online for its subscribers
    • i.e. “Orange is the New Black” or “House of Cards”
    • However, these are typically released one season at a time, rather than one episode at a time

 

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Googlization

Googlization‘ – “the harvesting, copying, aggregating, and ranking of information about and contributions made by each of us” – Vaidhyanathan, Siva (pg 83)

 

Googlization is the process that Google uses to sell it’s product, which is its users. Although almost all Google services are free, the reason they’re free is because Google wants as many users as possible, because it can then sell ads targeted at those users. This is the same reason that Google is looking to provide free mobile data on Androids, and provide free (albeit fairly slow, and besides the $300 installation fee) fiber internet. Googlization is Google saving a good chunk of your personal information so that it can sell it to third parties, but doing it with high quality, useful software, that people readily accept into their lives. Because Google products are so well made and ubiquitous in most of our lives, most people either accept the breaches in privacy or just don’t know about them. And some of the personal data storage that Google does can be useful. It can remember your preferences and know what area you’re in to help give you more relevant search results, which many people rely on and would miss. But that comes at the cost of having your private information be available to Google and whoever else Google wants to share it with. They also require that you make an account in order to access some services, which isn’t at all abnormal, but it does make it easier for them to keep better tabs on who you are and what your behavior online is. Another concerning aspect of Googlization is the fact that the NSA can easily access almost any information from Google that they want. Now that we know about widespread government surveillance, should we be more cautious of providing large amounts of personal information to a single corporation, never mind the internet in general?

Privacy

In the readings given on Google this week, there were several new terms in which I have never heard before and also the concepts of these new terms have intrigued me. Below is a term that caught my attention and I have done my best to relay what it means by way of paraphrasing the author’s explanation.

Privacy‘ – A broad term regarding several interpretations with not much customization.

  •      “representing a desire to withhold information about personal conduct” (pg 93).
  •      “the terms of control over information, not the nature of the information [shared]” (pg 93).

I also have ironically taken into account Googling the definition:

 

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“the state or condition of being free from being observed or disturbed by other people”

or

“the state of being free from public attention”

The author states that we “demand some sort of control over our reputations” and that “privacy refers to the terms of control over information, not the nature of information we share.” I think these are important statements to consider when the issue of privacy comes into play with social media and search engines, namely Google. Especially with such social media like Facebook exposing our desires from the Beacon program and Google taking into account accessing things we have looked up and using that information trying to read our minds for the future. The latter quote puts into perspective the argument I think most users that take issue with things like the Beacon program are trying to make. When combated with the idea that they are already willingly exposing themselves via the social media, it is important to highlight that all users want is control over what they share.

Would you agree that this is most important issue around privacy? That it isn’t necessarily the content being shared but the fact that you are not the one sharing the content? Why do people care so much that this type of information is getting taken from them, isn’t it kind of convenient that they are just trying to anticipate what we want? Almost like a good server anticipating the needs of the guest to please them. We like those scenarios, when people seem to know what we want. So what is our issue with technology doing so?

 

 

 

 

 

Fifth Estate

The Fifth Estate refers to a nonphysical entity composed of  bloggers, journalists, and media outlets that operate outside the mainstream media. Operating outside of what is referred to as the Fourth Estate which is the mainstream media, most commonly referring to the news media (especially print journalism). The Fifth Estate may also include political groups, corporations, or other groups outside of the mainstream in their views and function in society.

The platforms that the Fifth Estate is built on are based around algorithms that are typically unseen by the greater fraction of users, unless said user has a background in I.T. or computers. This calls into question how much we as users really know about the technology we’re using.

The Fifth Estate however is also very liberating, as users through social media we have a collective ability to share information, create communities, and to organize social movements.